author | Eugen Sawin <sawine@me73.com> |
Thu, 31 Mar 2011 23:53:48 +0200 | |
changeset 0 | 6dc831fb5a60 |
child 1 | 92e65293655d |
permissions | -rwxr-xr-x |
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<html> |
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<head> |
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> |
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<title>Machine</title> |
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<script src="scripts/CanvasMatrix.js" type="text/javascript"> </script> |
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<script src="scripts/utils3d.js" type="text/javascript"> </script> |
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<script src="scripts/glMatrix.js" type="text/javascript"></script> |
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|
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<script id="shader-fs" type="x-shader/x-fragment"> |
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#ifdef GL_ES |
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precision highp float; |
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#endif |
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|
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void main(void) { |
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gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); |
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} |
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</script> |
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|
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<script id="shader-vs" type="x-shader/x-vertex"> |
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attribute vec3 aVertexPosition; |
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|
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uniform mat4 uMVMatrix; |
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uniform mat4 uPMatrix; |
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|
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void main(void) { |
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gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0); |
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} |
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</script> |
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|
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<script src="scripts/machine.js" type="text/javascript"></script> |
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</head> |
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|
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<body onload="main();"> |
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<canvas id="machine" width="500" height="500"> |
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If you're seeing this your web browser doesn't support the canvas element! |
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</canvas> |
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</body> |
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|
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</html> |