author | Eugen Sawin <sawine@me73.com> |
Fri, 01 Apr 2011 01:51:08 +0200 | |
changeset 2 | 746643fc3738 |
parent 1 | 92e65293655d |
child 4 | 3f61f8af55ff |
permissions | -rwxr-xr-x |
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<html> |
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<head> |
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> |
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<title>Machine Alpha</title> |
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<script src="scripts/CanvasMatrix.js" type="text/javascript"> </script> |
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<script src="scripts/utils3d.js" type="text/javascript"> </script> |
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<script src="scripts/glMatrix.js" type="text/javascript"></script> |
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|
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<script id="fragment-shader" type="x-shader/x-fragment"> |
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#ifdef GL_ES |
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precision highp float; |
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#endif |
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|
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void main(void) { |
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gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); |
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} |
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</script> |
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|
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<script id="vertex-shader" type="x-shader/x-vertex"> |
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attribute vec3 aVertexPosition; |
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|
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uniform mat4 uMVMatrix; |
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uniform mat4 uPMatrix; |
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|
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void main(void) { |
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gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0); |
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} |
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</script> |
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|
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<script src="scripts/machine.js" type="text/javascript"></script> |
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</head> |
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|
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<body onload="main();"> |
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<canvas id="machine"> |
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Download a browser with WebGL support, like Chrome or Firefox. |
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</canvas> |
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</body> |
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|
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</html> |