Fixed scene position.
1.1 --- a/scripts/machine.js Wed Apr 27 14:41:04 2011 +0200
1.2 +++ b/scripts/machine.js Wed Apr 27 14:45:41 2011 +0200
1.3 @@ -25,7 +25,7 @@
1.4 gl.clearColor(0.05, 0.05, 0.05, 1.0);
1.5 gl.enable(gl.DEPTH_TEST);
1.6 machine = new Machine(scene);
1.7 - camera = new Camera(cameraSpeed, [0, 5, 20]);
1.8 + camera = new Camera(cameraSpeed, [0, 0, 20]);
1.9 renderer = new Renderer(camera, context);
1.10 controller = new Controller(keyActionMap, mouseActionMap, camera, machine, renderer);
1.11 update();
1.12 @@ -48,7 +48,7 @@
1.13 for (var x = 0; x < dim; x += 1) {
1.14 for (var y = 0; y < dim; y += 1) {
1.15 for (var z = 0; z < dim; z += 1) {
1.16 - var pos = [x * d, y * d, -z * d];
1.17 + var pos = [x * d - dim * d / 2, y * d - dim * d / 2, -z * d];
1.18 scene.children.push(new Node(pos, [0, 0, 0], cube));
1.19 }
1.20 }