Added global event handlers.
authorEugen Sawin <sawine@me73.com>
Fri, 15 Apr 2011 23:22:22 +0200
changeset 12c942ba4d4bbf
parent 11 9c0318d0f1c3
child 13 388543f4ea07
Added global event handlers.
scripts/machine.js
     1.1 --- a/scripts/machine.js	Fri Apr 15 23:02:28 2011 +0200
     1.2 +++ b/scripts/machine.js	Fri Apr 15 23:22:22 2011 +0200
     1.3 @@ -2,7 +2,7 @@
     1.4  var renderer;
     1.5  var controller;
     1.6  var camera;
     1.7 -
     1.8 +var cameraSpeed = {'x': 0.1, 'y': 0.1};
     1.9  
    1.10  function main()
    1.11  {
    1.12 @@ -14,7 +14,7 @@
    1.13      gl.clearColor(0.0, 0.0, 0.0, 1.0);
    1.14      gl.enable(gl.DEPTH_TEST);
    1.15      machine = new Machine(object);       
    1.16 -    camera = new Camera();
    1.17 +    camera = new Camera(cameraSpeed);
    1.18      renderer = new Renderer(camera, context);
    1.19      controller = new Controller(camera, machine, renderer);
    1.20      update();
    1.21 @@ -36,26 +36,47 @@
    1.22      return (min + Math.random() * (max - min));
    1.23  }
    1.24  
    1.25 -function Camera()
    1.26 +function Camera(speed)
    1.27  {
    1.28      this.x = 0.0;
    1.29      this.y = 0.0;
    1.30 +    this.speed = speed;
    1.31  }
    1.32  Camera.prototype.moveLeft = function()
    1.33  {
    1.34 -    camera.x += 0.1;
    1.35 +    this.x += this.speed.x;
    1.36  }
    1.37  Camera.prototype.moveRight = function()
    1.38  {
    1.39 -    camera.x -= 0.1;
    1.40 +    this.x -= this.speed.x;
    1.41  }
    1.42  Camera.prototype.moveUp = function()
    1.43  {
    1.44 -    camera.y -= 0.1;
    1.45 +    this.y -= this.speed.y;
    1.46  }
    1.47  Camera.prototype.moveDown = function()
    1.48  {
    1.49 -    camera.y += 0.1;
    1.50 +    this.y += this.speed.y;
    1.51 +}
    1.52 +
    1.53 +function moveCameraLeft()
    1.54 +{
    1.55 +    camera.moveLeft();
    1.56 +}
    1.57 +
    1.58 +function moveCameraRight()
    1.59 +{
    1.60 +    camera.moveRight();
    1.61 +}
    1.62 +
    1.63 +function moveCameraUp()
    1.64 +{
    1.65 +    camera.moveUp();
    1.66 +}
    1.67 +
    1.68 +function moveCameraDown()
    1.69 +{
    1.70 +    camera.moveDown();
    1.71  }
    1.72  
    1.73  function ucode(char)
    1.74 @@ -65,10 +86,10 @@
    1.75       
    1.76  function Controller(camera, machine, renderer)
    1.77  { 
    1.78 -    this.actionMap = {'A': camera.moveLeft,
    1.79 -                      'D': camera.moveRight,
    1.80 -                      'W': camera.moveUp,
    1.81 -                      'S': camera.moveDown};
    1.82 +    this.actionMap = {'A': moveCameraLeft,
    1.83 +                      'D': moveCameraRight,
    1.84 +                      'W': moveCameraUp,
    1.85 +                      'S': moveCameraDown};
    1.86      this.keyboard = new Keyboard(this.actionMap);
    1.87      this.mouse = new Mouse();
    1.88     
    1.89 @@ -102,7 +123,6 @@
    1.90      {
    1.91  	if (this.pressed[key])
    1.92  	{
    1.93 -	    //alert(this.pressed[key]);
    1.94  	    key = String.fromCharCode(key);
    1.95  	    if (this.actionMap[key]) this.actionMap[key](); 
    1.96  	}