Increasing viewport.
1.1 --- a/scripts/renderer.js Wed Apr 27 15:10:42 2011 +0200
1.2 +++ b/scripts/renderer.js Wed Apr 27 15:13:34 2011 +0200
1.3 @@ -127,7 +127,7 @@
1.4
1.5 gl.viewport(0, 0, viewport.width, viewport.height);
1.6 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
1.7 - mat4.perspective(45, viewport.width / viewport.height, 0.1, 100.0, pMatrix);
1.8 + mat4.perspective(45, viewport.width / viewport.height, 0.1, 1000.0, pMatrix);
1.9
1.10 var lighting = true;
1.11 gl.uniform1i(shader.useLightingUniform, lighting);