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<head>
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<title>ME73 - A Programmer's Playground</title><meta http-equiv="content-type" content="application/xhtml+xml; charset=UTF-8" />
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<meta name="author" content="Eugen Sawin - me73.com" />
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<meta name="description" content="A Digital Playground" />
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<div id="wrap">
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<div id="header">
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<h1 id="logo-text"><a href="index.html" title="">ME73</a></h1>
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<p id="intro">A Programmer's Playground.</p>
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<div id="nav">
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<ul>
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<li><a href="index.html">Home</a></li>
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<li><a href="chrome.html">Chrome</a></li>
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<li><a href="resume.html">Resume</a></li>
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<li><a href="howiwork.html">How I Work</a></li>
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<li><a href="personalwork.html">Personal Work</a></li>
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<li><a href="books.html">Books</a></li>
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<li><a href="links.html">Links</a></li>
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<li><a href="contact.html">Contact</a></li>
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<div id="content-wrap">
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<div id="main">
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<h2><a name="tools">Tools</a></h2>
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<ul>
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<li>
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<h3><a name="netchannel">NetChannel</a></h3>
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<h4>Description</h4>
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<p>NetChannel is a simple Python object for message-based network communication
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on the TCP/IP stack. NetChannel is based on stateful sessions for improved performance.</p>
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<h4>Version 0.7</h4>
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<p>A stable prototype.</p>
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<p class="download"><a href="http://me73.com/downloads/netchannel.zip">
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Download NetChannel (Python required)</a></p>
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</li>
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<li>
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<h3><a name="eden">Eden Plotter</a></h3>
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<img src="images/edenplotters1.png" alt="eden plotter" class="float-right" height="150" width="200" />
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<h4>Description</h4>
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<p>Eden Plotter or Eden One is a quick prototype for my genetic programming routines.
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What it does is approximating a given function by the methods of GP.</p>
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<h4>Version 0.9</h4>
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<p>An unendurable slow prototype.</p>
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<p class="download"><a href="http://me73.com/downloads/eden.zip">
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Download Eden Plotter (Python required)</a></p>
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</li>
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<li>
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<h3><a name="anq">ANQ</a></h3>
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<h4>Description</h4>
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<img src="images/anqs3.png" alt="anq" class="float-right" height="130" width="200" />
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<p>ANQ
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is a testing environment for distributed algorithms. It provides a
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centralised and convenient way of organising runtime dynamic
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topologies, gives full control over the initialisation and flow of the
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algorithm and helps in tracking the current node states by visualising
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the node reports on the OpenGL graph.</p>
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<p>
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ANQ builds on the ANQ Protocol which can be optionally extended on
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special needs for the algorithm to be tested. The ANQ Master is written
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in C# using Windows Forms and OpenGL. Observer, Hotbed and the example
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Node were developed in Python. </p>
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<img src="images/anqs2.png" alt="anq" class="float-right" height="130" width="200" />
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<h4>Version Antquarium Prototype</h4>
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<p>Antquarium is the predecessor of ANQ. It was an extended course assignment and serves as a prototype for ANQ.</p>
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<p class="download"><a href="http://me73.com/downloads/antquarium.zip">
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Download Antquarium for Windows (Python and .Net 2.0 required)</a></p>
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<h4>Version 0.4.1</h4>
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<p>Stable version missing features like flow and runtime topology control.</p>
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<p class="download"><a href="mailto:esawin@gmail.com?subject=ANQ%20SVN%20access">
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Request Access to Subversion Repository</a></p>
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</li>
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</ul>
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<p class="postmeta">
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<a href="mailto:esawin@gmail.com?subject=Comment%20on%20tools" class="comments">Comment</a>
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<span class="date">July 28, 2008</span></p>
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<h2><a name="games">Games</a></h2>
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<ul><li>
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<h3><a name="theme_blocks">Theme Blocks</a></h3>
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<h4>Gameplay</h4>
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<p>A traditional gameplay most people will be familiar with.
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You have blocks falling down, you have a highscore.</p>
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<h4>Features</h4>
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<img src="images/themeblockss1.png" alt="theme blocks" class="float-right" height="150" width="200" />
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<ul><li>Online highscore list</li><li>Hardware accelerated graphics</li><li>Fullscreen and windowed mode</li><li>Two colour themes: black and white</li><li>Anti-aliasing support</li></ul>
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<h4>Requirements</h4>
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<ul><li>Microsoft Windows XP or Vista</li><li>Graphics card supporting OpenGL 1.3 or higher</li><li>One keyboard with at least the arrow keys working</li></ul>
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<p class="download"><a href="http://me73.com/downloads/ThemeBlocksSetup.exe">Download Theme Blocks (1.4MB)</a></p>
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</li><li>
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<h3><a name="pyng_pong">Pyng Pong</a></h3>
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<img src="images/pyngpongs1.png" alt="pyng pong screenshot" class="float-right" height="149" width="200" />
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<h4>Gameplay</h4>
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<p>Two bats, one ball...</p>
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<h4>Features</h4>
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<ul><li>Three AI difficulty levels</li><li>Endless gameplay, play till you're bored!</li></ul>
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<p class="download"><a href="http://me73.com/downloads/PyngPongSetup.exe">
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Download Pyng Pong for Windows (2.4MB)</a></p>
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<p class="download"><a href="http://me73.com/downloads/pyngpong.zip">
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Download Pyng Pong Source (Python + PyGame needed) (0.4MB)</a></p>
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</li><li>
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<h3><a name="klangbild">Klangbild</a></h3>
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<img src="images/klangbilds1.png" alt="klangbild" class="float-right" height="150" width="200" />
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<h4>Gameplay</h4>
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<p>There is no gameplay yet, it's a prototype for an audio-visual puzzle game.</p>
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<h4>Features</h4>
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<ul><li>Drag, create and remove sound sources</li><li>Height of placement sets the sound pitch</li></ul>
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<p class="download"><a href="http://me73.com/downloads/klangbild.zip">
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Download Klangbild (Python and PyGlet required)</a></p>
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</li></ul>
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</div>
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<div id="sidebar">
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<p>
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<img src="images/me2.png" alt="me" class="float-left" height="70" width="70" />
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ME73 is my digital playground.
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I'm a programmer, a student of computer science, a music enthusiast.
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This site serves as a portfolio for my work, private and professional.
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</p>
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Except where otherwise noted, content on this site is licensed under a <a href="http://creativecommons.org/licenses/by/3.0">Creative Commons Attribution 3.0 License.</a> Site Design is based on a template by <a href="http://www.styleshout.com/">Styleshout.</a>
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