factory/v2012/personalwork.html
author Eugen Sawin <sawine@me73.com>
Sat, 07 Jan 2012 16:27:42 +0100
changeset 92 290ad5d7652b
parent 86 bccc43e500a8
child 95 3d76abda3149
permissions -rw-r--r--
Some content improvements.
     1 <p>Here is an unfiltered, undocumented, user-unfriendly random stack of little hacks, that I've produced for recreational reasons. I put them online in the spirit of the liberation of useless machines.</p>
     2 
     3 <h2><a name="gameoflife">Game of Life</a></h2>
     4 <img src="images/gameoflifes1.png" alt="game of life screenshot" class="float-right" height="150" width="200" />
     5 <ul>
     6 <li>
     7 <h4>Description</h4>
     8 A Javascript-based implementation of Conway's Game of Life.</li>
     9 <li>
    10 <h4>Version</h4>
    11 Stable and green.
    12 <div class="download"><a href="gameoflife.html">View in your browser</a></div>
    13 </li>
    14 </ul>
    15 <br />
    16 <h2><a name="mandelbrot">Mandelbrot</a></h2>
    17 <img src="images/mandelbrots1.png" alt="mandelbrot screenshot" class="float-right" height="150" width="200" />
    18 <ul>
    19 <li>
    20 <h4>Description</h4>
    21 A Javascript-based Mandelbrot implementation.</li>
    22 <li>
    23 <h4>Version</h4>
    24 Stable and slow with weird controls and ugly zooming.
    25 <div class="download"><a href="mandelbrot.html">View in your browser</a></div>
    26 </li>
    27 </ul>
    28 
    29 <h2><a name="tim">Tim</a></h2>
    30 <ul>
    31 <li>
    32 <h4>Description</h4>
    33 A console-based head-on time recording tool, because time is money.</li>
    34 <li>
    35 <h4>Version</h4>
    36 A stable prototype, no output generation yet.
    37 <div class="download"><a href="downloads/tim.zip">
    38                     Download Tim (Python and SQLite3 required)</a></div></li>
    39 </ul>
    40 
    41 <h2><a name="cau">Cau</a></h2>
    42 <img src="images/cau.png" alt="cau screenshot" class="float-right" height="150" width="200" />
    43 <ul>
    44 <li>
    45 <h4>Description</h4>
    46 Is bad PI-approximation good enough? A cellular automaton-based PI-approximation machine with Tkinter-based visualisation.</li>
    47 <li>
    48 <h4>Version</h4>
    49 Working, approximating, slowly visualising.
    50 <div class="download"><a href="downloads/cau.zip">
    51                     Download Cau (Python and Tkinter required)</a></div></li>
    52 </ul>
    53 
    54 <h2><a name="sml">SML</a></h2>
    55 <ul>
    56 <li>
    57 <h4>Description</h4>
    58 A simple Simple Modal Logic library doing all kinds of reductions including Modal Conjunctive Normal Form. It also features DIMACS output and a satisfiability test via MiniSat2.</li>
    59 <li>
    60 <h4>Version</h4>
    61 Reliable version except for features noted as alpha. Parser has too much personality.
    62 <div class="download"><a href="downloads/sml.zip">
    63                     Download SML (Python and MiniSat2 required)</a></div></li>
    64 </ul>
    65 
    66 <h2><a name="netchannel">NetChannel</a></h2>
    67 <ul>
    68 <li>
    69 <h4>Description</h4>
    70 NetChannel is a simple Python object for message-based network communication
    71                     on the TCP/IP stack. NetChannel is based on stateful sessions for improved performance.</li>
    72 <li>
    73 <h4>Version</h4>
    74 A stable prototype.
    75 <div class="download"><a href="downloads/netchannel.zip">
    76                     Download NetChannel (Python required)</a></div></li>
    77 </ul>
    78 
    79 <h2><a name="eden">Eden Plotter</a></h2>
    80 <img src="images/edenplotters1.png" alt="eden plotter" class="float-right" height="150" width="200" />
    81 <ul>
    82 <li>
    83 <h4>Description</h4>
    84 Eden Plotter or Eden One is a quick prototype for my genetic programming routines.
    85 It approximates a given function by the methods of GP.</li>
    86 <li>
    87 <h4>Version</h4>
    88 An unendurable slow prototype.
    89 <div class="download"><a href="downloads/eden.zip">
    90                     Download Eden Plotter (Python required)</a></div></li>
    91 </ul>
    92 
    93 <h2><a name="anq">ANQ</a></h2>
    94 <ul>
    95 <li>
    96 <h4>Description</h4>                    
    97 ANQ is a testing environment for distributed algorithms. It provides a
    98 centralised and convenient way of organising runtime dynamic
    99 topologies, gives full control over the initialisation and flow of the
   100 algorithm and helps in tracking the current node states by visualising
   101 the node reports on the OpenGL graph.</br>
   102 ANQ builds on the ANQ Protocol which can be optionally extended on
   103 special needs for the algorithm to be tested. The ANQ Master is written
   104 in C# using Windows Forms and OpenGL. Observer, Hotbed and the example
   105 Node were developed in Python.
   106 </li>
   107 </ul>
   108 <img src="images/anqs3.png" alt="anq" class="float-right" height="130" width="200" />
   109 <img src="images/anqs2.png" alt="anq" class="float-right" height="130" width="200" />
   110 <ul>
   111 <li>
   112 <h4>Version Antquarium Prototype</h4>
   113 Antquarium is the predecessor of ANQ. It was an extended course assignment and serves as a prototype for ANQ.
   114 <div class="download"><a href="downloads/antquarium.zip">
   115                     Download Antquarium for Windows (Python and .Net 2.0 required)</a></div>
   116 </li>
   117 <li>
   118 <h4>Version</h4>
   119 Stable version missing features like flow and runtime topology control.
   120 </li>
   121 </ul>
   122 
   123 <h2><a name="theme_blocks">Theme Blocks</a></h2>
   124 <img src="images/themeblockss1.png" alt="theme blocks" class="float-right" height="150" width="200" />
   125 <ul>
   126 <li>
   127 <h4>Gameplay</h4>
   128 A traditional gameplay most people will be familiar with.
   129 You have blocks falling down, you have a highscore.
   130 </li>
   131 <li>
   132 <h4>Features</h4>
   133 <ul><li>Online highscore list</li><li>Hardware accelerated graphics</li><li>Fullscreen and windowed mode</li><li>Two colour themes: black and white</li><li>Anti-aliasing support</li></ul>
   134 </li>
   135 <li>
   136 <h4>Requirements</h4>		        
   137 <ul><li>Microsoft Windows XP or Vista</li><li>Graphics card supporting OpenGL 1.3 or higher</li><li>One keyboard with at least the arrow keys working</li></ul>	                		    
   138 <div class="download"><a href="downloads/ThemeBlocksSetup.exe">Download Theme Blocks (1.4MB)</a></div>           
   139 </li>
   140 </ul>
   141 
   142 <h2><a name="pyng_pong">Pyng Pong</a></h2>
   143 <img src="images/pyngpongs1.png" alt="pyng pong screenshot" class="float-right" height="149" width="200" />
   144 <ul>
   145 <li>
   146 <h4>Gameplay</h4>
   147 Two bats, one ball...
   148 </li>
   149 <li>
   150 <h4>Features</h4>
   151 <ul><li>Three AI difficulty levels</li><li>Endless gameplay, play till you're bored!</li></ul>
   152 <div class="download"><a href="downloads/PyngPongSetup.exe">
   153                     Download Pyng Pong for Windows (2.4MB)</a></div>
   154 <div class="download"><a href="downloads/pyngpong.zip">
   155                     Download Pyng Pong Source (Python + PyGame needed) (0.4MB)</a></div>	
   156 </li>
   157 </ul>
   158 
   159 <h2><a name="klangbild">Klangbild</a></h2>
   160 <img src="images/klangbilds1.png" alt="klangbild" class="float-right" height="150" width="200" />
   161 <ul>
   162 <li>
   163 <h4>Gameplay</h4>
   164 There is no gameplay yet, it's a prototype for an audio-visual puzzle game.
   165 </li>
   166 <li>
   167 <h4>Features</h4>
   168 <ul><li>Drag, create and remove sound sources</li><li>Height of placement sets the sound pitch</li></ul>
   169 <div class="download"><a href="downloads/klangbild.zip">
   170                     Download Klangbild (Python and PyGlet required)</a></div>		            
   171 </li></ul>            
   172